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Saw V

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Saw V

Following Jigsaw's grisly demise, Detective Mark Hoffman is commended as a hero, but Agent Strahm is suspicious, and delves into Hoffman's past. Meanwhile, another group of people are put through a series of gruesome tests.

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Release : 2008
Rating : 5.8
Studio : Mandate Pictures,  Twisted Pictures, 
Crew : Art Direction,  Construction Coordinator, 
Cast : Tobin Bell Costas Mandylor Scott Patterson Betsy Russell Julie Benz
Genre : Horror Thriller Crime

Cast List

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Reviews

Cathardincu
2018/08/30

Surprisingly incoherent and boring

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Rio Hayward
2018/08/30

All of these films share one commonality, that being a kind of emotional center that humanizes a cast of monsters.

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Erica Derrick
2018/08/30

By the time the dramatic fireworks start popping off, each one feels earned.

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Kinley
2018/08/30

This movie feels like it was made purely to piss off people who want good shows

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joelmendoza-02083
2017/11/14

The bloody, graphic, tormented franchise that is Saw, is by far, my favorite. The idea for the character's choice to learn their lesson or lose a part of themselves, peaks my interest. As well as the continuous theme of the characters being connected in some way/form. The constant twists at the end of the movies, keeps the franchise fresh and exciting. But the main reason for the movies high success and ability to have 7 movies' in the franchise, is the creative torturous traps. The misdirection by the movies' directors to stay firm on John Kramer not being a killer, and instead being a person of great service, by putting people's life in danger, in order to save it, is intriguing. It is very noticeable that directors and writers created all their movies on the foundation of a repeated formula. There is a main victim, he is taken and put to the test, people die along his way to freedom, he then either dies or doesn't, there's a twist at the end, then that's the movie. Honestly, I love that formula. It is short and simple to follow. It doesn't allow for any confusion. It follows what works, and doesn't try and replace that fact. However, in Saw V, it does just the opposite. The director's and writer's decision making in this film left me with an overall awful vibe to the Saw franchise. The main plot of in Saw V was constantly shifted from one event to another. At times it didn't make sense to change. The movie switched back and forth from events so frequently, with long pauses in between scenes, it didn't balance the events at all. The traps were boring, the character connection was confusing. Not cleared until the end. The decision of more characters in a single game diminished the passion from the actors to give their characters the true emotional and mental torment the victims' go through. The film was cluttered, far too much happening at once, to give a serious view on the franchise. The movie was misdirecting, unorganized, and shows a valid example of lazy writing and delivery. Angles can be used to further a story, and control the reaction a crowd has to a certain scene. In the first Saw movie, close-ups were used frequently, especially in times of mass emotion. When Dr. Gordon cuts off his own leg you can see the pain, sorrow, and determination all from one reused, close up. In Saw V, the angles used didn't once drive me as a viewer. I wasn't captivated or Intune with any of the scenes, because the angles used were not effective at all. The lighting in Saw V was not very effective. In Saw, the lightning in the movie highlighted the actor's emotions, and distress fair to well. In Saw II, the yellow lightning presented an idea of sickness, symbolizing the poisonous gas flowing through the house and bright enough to show the agony in the protagonist's faces. In Saw III, as the dad throw light up rooms, unlike the one that hosts his son's killer. Showed hatred and darkness in his heart for him. In Saw V, the lightening was generic. Light enough to see their faces, but no real meaning, no thought behind it. Lightening was another key aspect of the film the directors completely missed. Overall, Saw V is my most disliked movie in the franchise. Apart from the film's aspects, the story was corrupted. The traps were lame, and were not very creative. The characters gave poor performances, weren't genuine. Emotion would be high, and then low. Nobody switches emotion that fast. Saw V is not horrible in a horror movie view, but in comparison to the earlier installments, it is the worst.

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lorcan-61881
2017/10/27

So,after Saw IV,Saw was over,I had kind of already experienced a boring sequel,Saw II,but it was not awful,like Saw IV and then like a god damn dream!,Saw V was released and I honestly had no intention in seeing it,in fact,I decided not to even ever bother and stick to the upcoming Friday The 13th reboot that would probably produce a few sequels to munch on,but then I heard some good reviews as well as Darren,having left after Saw IV(good enough for him),a new guy was placed in the seat who directed the film Into The Grizzly Maze,which I still haft to see. So,Saw V,what did I get? Nothing,but a 'not rememberal' sequel. OK,for example,Friday The 13th 3,I thought,was really bad,lots of people thought it was bad obviously for the awful choice of acting and effects as well as awful 3D shots but it was something I would never forget,because it was so funny,it was hilariously done,and I know it was not supposed to be,same with Halloween V and Nightmare On Elm Street 5(well,all of them actually,lol!),but Saw V,is not rememberal because it holds nothing except for like one or two awesome traps,but,its not all awful. The films characters were kind of exciting and interesting. Saw V is a OK horror film but nothing especially awesomely rememberal like Halloween V or Friday 13th 3D

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destinylives52
2017/06/24

For those who are Roman numeral challenged, "Saw V" is the fifth movie of the "Saw" series. Mostly this movie is about one of Jigsaw's proteges and how this person came to be just that. It's a somewhat interesting origin story; and of course, "Saw V" has the traps (half of which are a bit boring compared to the previous "Saw" movies), the cruel and bloody choices the victims have to make to "redeem" themselves, the frenetic editing, the fast pacing, and the lean sets. What we no longer get are the clever, non-linear story-telling that gives us several twists and surprises in the end.The shenanigans are also amped up in "Saw V." Many traps are huge, set pieces that would take an army of MIT grads with lots of disposable cash to set up. But we are to believe two or three people (including a near-death cancer patient) did all this. There is a limit to suspension of disbelief. Also, there's a difference between suspension of disbelief, and suspension of b.s. The former is fairly easy for moviegoers to do; the latter…not so much.My most memorable, movie moment of "Saw V" is the scene when two victims put their arms in traps that have buzzsaws so that enough blood can be drawn to release the locks and set them free. Gruesome, cringeworthy, and a bit funny because both victims were making faces that looked like they were having orgasms.This fifth installment of the "Saw" series continues the downward slide — regarding the quality of the script — that was started in "Saw IV," a strong sign that maybe it's time to put this baby to bed.Mannysmemorablemoviemoments

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GL84
2015/11/04

After escaping from his lair, a detective begins an investigation into the connection behind the traps which leads to the true identity of Jigsaw's disciple who is out conducting another game and must race to save them before the game is finished.This one was better than the others, and right now is the one that can be tolerated more than the others. What really helps here is that there's plenty of fun and exciting traps here delivering solid and brutal gore scenes here that are certainly up among the series' best. The opening pendulum set-up is quite brutal and somewhat chilling here with the slowly-lowering blade drawing some nice tension in here, while the main game that plays out here is filled with several awesome traps and set-ups here. The opening in the room where they have the collars attached to the blades to decapitate them when the timer runs out is a fun game, the search for the keys in the jars before the bomb goes off is a nice, frantic race which is quite suspenseful, while the final two set at the end in the electrical wiring room and the razor contraption are some really impressive ones that are more important here in detailing how the game plays out which is the most impressive parts here. How they get to the gradual realization of their connection to each other makes for a really enjoyable time here which is not only given a nice reasoning but unfurls at a rather nice time here with the resolutions coming off rather well. The last plus here is the final twist which is a bit of a shock that is about as good as the first one was that manages to get several plot points tied together from the past into a fantastic effort overall. These points here hold this one up, while it's still pretty terrible. The biggest issue here with this one is a problem that's plagued the rest of the series as it's still utterly irritating and annoying as the flashbacks are just not so interesting throughout here with the continued clarifications and spelling out what happened in previous installments here being just not in the slightest bit interesting. As well, the detective investigating what we already know and taking up a ton of time on that issue alone simply combing through police files and reports is just absolutely dull as there's simply a ton of rifling around here where nothing much becomes of these scenes beyond merely confirming what's already known the whole time here by finally unveiling the true disciple here that becomes the whole point of the investigation. That's wholly boring here simply using all this time here on this one issue. The only other small flaw here is the fact that the rather lame ending to the game's set-up, which gets pushed aside to the back as the main focus shifts to the other plot-lines and feels quite a bit of a cheat considering how good the game here actually was. While this wasn't as flat-out terrible as the others, it's definitely up to a somewhat respectable status.Rated R: Extreme Graphic Violence, Graphic Language and Brief Nudity.

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